Products tagged with: books
100+ Ideas for Teaching History
Contains over 120 ideas on teaching history in the classroom. This book includes ideas that range from entertaining starters to using games and ICT to engage students...
100+ Ideas for Teaching History
This second edition contains over 100 ideas for teaching history in the classroom. Ideas range from entertaining starters to using games and ICT to engage students in the subject. They can be adapted for use with all ages and abilities.
101 Things to Learn in Art School
Artist and teacher White delivers and develops art school lessons, striking an instructive balance between technical advice and sage concepts. These 101 maxims, meditations, and demonstrations offer both a toolkit of ideas for the art student and...
101 Things to Learn in Art School
Artist and teacher White delivers and develops art school lessons, striking an instructive balance between technical advice and sage concepts. These 101 maxims,...
11+ Multiplication Tables
Provides supplementary teaching aid for 11+ Maths programme. This course offers a combination of tables exercises in random format with the use of flash cards. It comprises one book of 36 pages and a set of 48 flash cards. Progress charts and...
11.22.63
WHAT IF you could go back in time and change the course of history? WHAT IF the watershed moment you could change was the JFK assassination? 11/22/63, the date that Kennedy was shot - unless ...King takes his protagonist Jake Epping, a high school English teacher from Lisbon Falls, Maine, 2011, on a fascinating journey back to 1958 - from a world of mobile phones and iPods to a new world of Elvis and JFK, of Plymouth Fury cars and Lindy Hopping, of a troubled loner named Lee Harvey Oswald and a beautiful high school librarian named Sadie Dunhill, who becomes the love of Jake's life - a life that transgresses all the normal rules of time.With extraordinary imaginative power, King weaves the social, political and popular culture of his baby-boom American generation into a devastating exercise in escalating suspense.
11.22.63
WHAT IF you could go back in time and change the course of history? WHAT IF the watershed moment you could change was the JFK assassination? 11.22.63, the date that Kennedy was shot - unless ...King takes his protagonist Jake Epping, a high school English teacher from Lisbon Falls, Maine, 2011, on a fascinating journey back to 1958 - from a world of mobile phones and iPods to a new world of Elvis and JFK, of Plymouth Fury cars and Lindy Hopping, of a troubled loner named Lee Harvey Oswald and a beautiful high school librarian named Sadie Dunhill, who becomes the love of Jake's life - a life that transgresses all the normal rules of time.With extraordinary imaginative power, King weaves the social, political and popular culture of his baby-boom American generation into a devastating exercise in escalating suspense.
11.22.63 - Stephen King - General & Literary Fiction
WHAT IF you could go back in time and change the course of history? WHAT IF the watershed moment you could change was the JFK assassination? 11/22/63, the date that Kennedy was shot - unless ...King takes his protagonist Jake Epping, a high school English teacher from Lisbon Falls, Maine, 2011, on a fascinating journey back to 1958 - from a world of mobile phones and iPods to a new world of Elvis and JFK, of Plymouth Fury cars and Lindy Hopping, of a troubled loner named Lee Harvey Oswald and a beautiful high school librarian named Sadie Dunhill, who becomes the love of Jake's life - a life that transgresses all the normal rules of time.With extraordinary imaginative power, King weaves the social, political and popular culture of his baby-boom American generation into a devastating exercise in escalating suspense.
11.22.63 - Stephen King - General & Literary Fiction
WHAT IF you could go back in time and change the course of history? WHAT IF the watershed moment you could change was the JFK assassination? 11/22/63, the date that Kennedy was shot - unless ...King takes his protagonist Jake Epping, a high school English teacher from Lisbon Falls, Maine, 2011, on a fascinating journey back to 1958 - from a world of mobile phones and iPods to a new world of Elvis and JFK, of Plymouth Fury cars and Lindy Hopping, of a troubled loner named Lee Harvey Oswald and a beautiful high school librarian named Sadie Dunhill, who becomes the love of Jake's life - a life that transgresses all the normal rules of time.With extraordinary imaginative power, King weaves the social, political and popular culture of his baby-boom American generation into a devastating exercise in escalating suspense.
123 Sticker Book
A sticker book that offers an introduction to maths and helps young children to learn numbers.
13 Art Illusions Children Should Know - Silke Vry - Children's General Interest & Leisure
Children love to be fooled - and artists are some of the greatest tricksters around. This collection features artworks that incorporate a variety of methods for tricking our eyes: including trompe-l'oeil, clever uses of colour and perspective, surrealism and photorealism. Arranged thematically, each work is presented in a two-page spread. Lively texts explain the methods the artist employed to shape an illusion. Reproduced in vibrant colour, these pieces of ripe fruit, blooming flowers, a half-opened curtain, flickering lines and impossible worlds come alive on the page, providing hours of absorbing fun as readers are drawn into the stories behind their creation. Playful, intriguing, and educational, these great illusions are a terrific way to introduce children to the world of art.
200 Projects to Get You into Art School
All students taking GCSE and A-level art as well as anyone trying to get into art school needs to provide course work and projects for their portfolio. This book ...
200 Projects to Get You into Art School
All students taking GCSE and A-level art as well as anyone trying to get into art school needs to provide course work and projects for their portfolio. This book covers the important topics and provides over 200 projects that will guide students...
3,096 Days
"3,096 Days" is the remarkable and shocking true account of the kidnap of Natascha Kampusch in 1998, who relives her traumatic experiences in this amazing true story. On 2 March 1998 ten-year-old Natascha Kampusch was snatched off the street by a stranger and bundled into a white van. Hours later she was lying on a cold cellar floor, rolled up in a blanket. When she emerged from captivity in 2006, having endured one of the longest abductions in recent history, her childhood had gone. In "3,096 Days" Natascha tells her amazing story for the first time: her difficult childhood, what happened exactly on that fateful morning when she was on her way to school, her long imprisonment in a five-square-metre dungeon, and the physical and mental abuse she suffered from her abductor, Wolfgang Priklopil - who committed suicide by throwing himself under a train on the day she managed to make her escape. "3,096 Days" is ultimately a story about the triumph of the human spirit. It describes how, in a situation of almost unbearable hopelessness, she learned how to manipulate her captor. And how, against inconceivable odds, she managed to escape unbroken."A brilliantly insightful dissection of her years in captivity". (Jon Ronson, "Guardian"). "An excellent book". (Kathryn Hughes, "Mail on Sunday"). "Unflinching and remarkably devoid of self-pity...Remarkable - not just for Kampusch's account of her ordeal but as a testament to her indomitable spirit". (Daisy Goodwin, "Sunday Times"). Natascha Kampusch was born on 17 February 1988 in Vienna and became victim, at the age of ten, to what proved to be one of the longest abductions in recent history. In 2006 she gained her freedom. On the day she escaped, her abductor Wolfgang Priklopil committed suicide by throwing himself under a train. Since then Natascha has been trying to live a normal life. In spring 2010, aged 22, she graduated from university.
3D Animation Essentials - Andy Beane - Computing: Professional & Programming
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. * Serves as the first step to understanding the language of 3D and computer graphics (CG)* Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production* Dissects core 3D concepts including design, film, video, and games* Examines what artistic and technical skills are needed to succeed in the industry* Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
3D Graphics for Game Programming
Deals with real-time graphics in video game development that balances theory and application. This book covers such concepts as rendering, texturing, post-processing, and animation. Each chapter includes boxed Math Notes that enable readers to...
3D Math Primer for Graphics and Game Development
Rev. ed. of: 3D math primer for graphics and game development. This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience...
4-Speed Revision for Edexcel GCSE Maths Modular Foundation
Includes colour-coded pages that help students revise at the speed they need. This book highlights the sub-topics most likely to be tested in the exam. It decodes the maths language used in exam papers. Practice questions and tests indicate the...

